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In this chapter, we will review linear momentum and the conservation of momentum. We will also discuss impulse, collisions, and variable mass problems.

6.1 Linear Momentum

Momentum is a dynamic property of a system, equal to mass times velocity.

p=mv\vec{p} = m\vec{v}

In Chapter 2, we related momentum to Newton’s second law. Namely, the net force on a system is equal to the change in momentum for that system.

F=dpdt\sum \vec{F} = \frac{\mathrm{d}\vec{p}}{\mathrm{d}t}

If we assume that mass is constant we can substitute in Equation (6.1):

F=d(mv)dtF=mdvdt=assumingmassisconstantF=ma\begin{aligned} \vec{F} &= \frac{\mathrm{d}(m\vec{v})}{\mathrm{d}t} \\ \sum \vec{F} &= m \frac{\mathrm{d}\vec{v}}{\mathrm{d}t} =\Rightarrow \mathrm{assuming} \mathrm{mass} \mathrm{is} \mathrm{constant} \\ \vec{F} &= m\vec{a} \end{aligned}

We will look at the case where the mass changes with time in Section 6.5.

If the net external force is equal to zero (F=0\sum \vec{F}=0), then the total momentum of a system is constant, dp/dt=0\mathrm{d}\vec{p}/\mathrm{d}t=0, and p\vec{p} is a constant. This result is the conservation of linear momentum.

6.2 Conservation of Linear Momentum

Consider an isolated system of n particles that have distinct masses and velocities. The total momentum of the system is given by:

ptot=pi=p1+p2++pn\vec{p}_{tot}= \sum \vec{p}_{i}= \vec{p}_{1}+ \vec{p}_{2}+ \cdot \cdot \cdot + \vec{p}_{n}

For simplicity, let’s take a case with 3 particles. Such that the total momentum is:

ptot=pi=p1+p2+p3\vec{p}_{tot}= \sum \vec{p}_{i}= \vec{p}_{1}+ \vec{p}_{2}+ \vec{p}_{3}

and the time derivative of the total momentum is:

dptotdt=ddt(p1+p2+p3)dptotdt=dp1dt+dp2dt+dp3dtdptotdt=F1+F2+F3=setdpdt=F\begin{aligned} \frac{\mathrm{d}\vec{p}_{tot}}{\mathrm{d}t} &= \frac{\mathrm{d}}{\mathrm{d}t} (\vec{p}_{1}+ \vec{p}_{2}+ \vec{p}_{3}) \\ \frac{\mathrm{d}\vec{p}_{tot}}{\mathrm{d}t} &= \frac{\mathrm{d}\vec{p}_{1}}{\mathrm{d}t} + \frac{\mathrm{d}\vec{p}_{2}}{\mathrm{d}t} + \frac{\mathrm{d}\vec{p}_{3}}{\mathrm{d}t} \\ \frac{\mathrm{d}\vec{p}_{tot}}{\mathrm{d}t} &= \sum \vec{F}_{1}+ \sum \vec{F}_{2}+ \sum \vec{F}_{3}=\Rightarrow \mathrm{set} \frac{\mathrm{d}\vec{p}}{\mathrm{d}t} = \vec{F} \end{aligned}

where F1\sum \vec{F}_{1} is the net force on particle 1, F2\sum \vec{F}_{2} is the net force on particle 2, and F3\sum \vec{F}_{3} is the net force on particle 3.

The net force on particle 1 should be the force from particle 2 (F21)(\vec{F}_{21}) and the force from particle 3 (F31)(\vec{F}_{31}). There are no other forces on particle 1 because the system is isolated (e.g., the system has no outside influences). The same argument can be made for particles 2 and

  1. So the time derivative of our net momentum becomes:

dptotdt=(F21+F31)F1+(F12+F32)F2+(F13+F23)F3.\frac{\mathrm{d}\vec{p}_{tot}}{\mathrm{d}t} =\underbrace{(\vec{F}_{21}+\vec{F}_{31})}_{\sum\vec{F}_1} +\underbrace{(\vec{F}_{12}+\vec{F}_{32})}_{\sum\vec{F}_2} +\underbrace{(\vec{F}_{13}+\vec{F}_{23})}_{\sum\vec{F}_3}.

But because of Newton’s third law (every action has an equal and opposite reaction), the force of particle 2 on particle 1 (F21)(\vec{F}_{21}) must be equal and opposite to the force of particle 1 on particle 2 (F12)(\vec{F}_{12}). You can think of two masses in space pulling on each other due to gravity. Or two isolated charges attracting or repelling each other. As a result, F21=F12\vec{F}_{21}= -\vec{F}_{12}, F31=F13\vec{F}_{31}= -\vec{F}_{13}, and F32=F23\vec{F}_{32}= -\vec{F}_{23}. So we finally obtain:

dptotdt=0ptot=constant\begin{aligned} \frac{\mathrm{d}\vec{p}_{tot}}{\mathrm{d}t} &= 0 \\ \vec{p}_{tot}&= \mathrm{constant} \end{aligned}

The above example is for three particles, but we can easily generalize the solution to NN particles as long as the system is isolated (no external forces). For a system of nn-particles,

ptot=i=1Npi\vec{p}_{tot}= \sum_{i=1}^{N}\vec{p}_{i}
dptotdt=ddti=1Npi=i=1Ndpidt\frac{\mathrm{d}\vec{p}_{tot}}{\mathrm{d}t} = \frac{\mathrm{d}}{\mathrm{d}t} \sum _{i=1}^{N}\vec{p}_{i}= \sum _{i=1}^{N} \frac{\mathrm{d}\vec{p}_{i}}{\mathrm{d}t}
dptotdt=i=1N(ΣFi)\frac{\mathrm{d}\vec{p}_{tot}}{\mathrm{d}t} = \sum_{i=1}^{N}(\Sigma \vec{F}_{i})
dptotdt=i=1Nj=1jiNFij=0\frac{\mathrm{d}\vec{p}_{tot}}{\mathrm{d}t} = \sum_{i=1}^{N}\sum_{\substack{j=1\\j\neq i}}^{N}\vec{F}_{ij}= 0

where the unique pairs of forces are represented by double sums. To break down what the nested sums mean, first let’s consider a single particle, represented by ii. We can write

dpidt=j=1jiNFji.\frac{\mathrm{d}\vec{p}_i}{\mathrm{d}t}=\sum_{\substack{j=1\\j\ne i}}^N\vec{F}_{ji}.

which is basically saying that the time derivative of the momentum for the iith particle is just the sum of all the forces from the other particles. The condition of jij \not = i is needed because each particle acts on the other particles in the system, but not on themselves (F11,F22,(\vec{F}_{11},\vec{F}_{22}, and F33\vec{F}_{33} are not allowed).

To then get the total momentum of an isolated system, we need to sum over individual particles, ptot=pi\vec{p}_{tot}= \sum \vec{p}_{i}. This gives us our nested sums,

dptotdt=i=1Nj=1jiNFij=0\frac{\mathrm{d}\vec{p}_{tot}}{\mathrm{d}t} = \sum_{i=1}^{N}\sum_{\substack{j=1\\j\neq i}}^{N}\vec{F}_{ij}= 0

where you start with the outer summation and set a value for ii before cycling through the inner summation and setting all possible values for jj. For an example, if NN = 3, the nested sums would give F12,F13,F21,F23,F31,\vec{F}_{12},\vec{F}_{13},\vec{F}_{21},\vec{F}_{23},\vec{F}_{31}, and F32\vec{F}_{32} in that order.

6.3 Momentum with an External Force

The conservation of linear momentum draws directly from Newton’s third law. In an isolated system, all forces balance (equal and opposite reactions) such that the total momentum of the system is constant. But if there is an external force, then the total linear momentum is no longer constant. For a simple particle in a system,

dpidt=Fi=Fi,int+Fi,ext\frac{\mathrm{d}\vec{p}_{i}}{\mathrm{d}t} = \sum \vec{F}_{i}= \vec{F}_{i,int}+ \vec{F}_{i,ext}

where Fi,int\vec{F}_{i,int} is the force on the particle from the system itself (internal force) and Fi,ext\vec{F}_{i,ext} is the external force on the particle. If you then look at all particles in the system:

dptotdt=ddtpi=Fi,int+Fi,extdptotdt=Fi,ext=Fi,int=0(seeChapter6.2)\begin{aligned} \frac{\mathrm{d}\vec{p}_{tot}}{\mathrm{d}t} &= \sum \frac{\mathrm{d}}{\mathrm{d}t}\vec{p}_{i}= \sum \vec{F}_{i,int}+ \sum \vec{F}_{i,ext} \\ \frac{\mathrm{d}\vec{p}_{tot}}{\mathrm{d}t} &= \sum \vec{F}_{i,ext}=\Rightarrow \sum \vec{F}_{i,int}= 0 (\mathrm{see} \mathrm{Chapter} 6.2) \end{aligned}

So in a system with an external force, the net change in momentum of that system is given by the net external force acting on the system.

6.3.1 Impulse

The impulse of a force is defined as:

I=t1t2Fdt\vec{I} = \int_{t_{1}}^{t_{2}} \vec{F}\mathrm{d}t

where FF is the net force acting on the system. We can re-define the net force in terms of momentum, however.

I=t1t2Fdt=t1t2dpdtdt=t1t2dp=p2p1=Δp\vec{I} = \int_{t_{1}}^{t_{2}} \vec{F}\mathrm{d}t = \int_{t_{1}}^{t_{2}} \frac{\mathrm{d}\vec{p}}{\mathrm{d}t} \mathrm{d}t = \int_{t_{1}}^{t_{2}} \mathrm{d}\vec{p} = \vec{p}_{2}- \vec{p}_{1}= \Delta \vec{p}

The impulse of a force represents the change in linear momentum in the system. Note that mass does not need to be constant in the definition of an impulse.

An impulse is an instantaneous event, where the interaction time is short (Δt0)(\Delta t \approx 0). We can assume that the system does not change during the impulse, but it will change drastically as a result of the impulse (it just hasn’t had time for that to happen).

In general practice, an impulse is a fast, powerful force that quickly changes the momentum of a system rather than a slow process that slowly changes the momentum of a system. The distinction between fast and slow, however, is not well defined. What is necessary is that your force can be approximated by an average value over the small time duration. If you have a relatively constant force, then you can take a longer time duration, but if your force changes quickly, you need a shorter time interval.

Figure 6.1 shows two identical impulses with the same area F\int \vec{F} dtt, which means they have the same impulse magnitude. Note the differences between them. The average impulse is Iavg=FavgΔt\vec{I}_{avg}= \vec{F}_{avg}\Delta t. So if you increase the interaction time, Δt\Delta t, you decrease the average force necessary for the same impulse. In the figure, the blue curve has a shorter Δt\Delta t and requires a stronger force than the red curve to produce the same change in momentum. You can minimize the force by increasing the time of interaction.

Figure shows graphs comparing force versus time for a lower average force applied over a longer time and a larger average force applied over a short time.

Figure 6.1:Sketch of two forces with the same impulse (area under the curve).

6.3.2 Collisions

Collisions are a way that the momentum of a system can change. There are two types of collisions that we’ll consider, inelastic and elastic collisions.

Case 1: Inelastic Collision

In a totally inelastic collision, the colliding systems merge (stick together). Figure 6.2 illustrates the basic case of an inelastic collision in 1D, where two masses (m(m and M)M) collide and stick together. After the collision, the two masses move as one system (m+M)(m + M).

Figure shows the two masses before and after an inelastic collision.

Figure 6.2:Example of an inelastic collision. A mass mm moving at a speed uu approaches another mass MM that is at rest. The two objects collide and merge into one system m+Mm + M that moves at a new speed, vv.

Since there are no external forces (m(m and MM are internal to the system), momentum must be conserved between the initial state and final state of the system. Thus, pi=pf\vec{p}_{i}= \vec{p}_{f}.

pi=pf\vec{p}_{i}= \vec{p}_{f}
muı^+0=(m+M)vı^v=mm+Mu\begin{aligned} mu\hat{\imath} + 0 &= (m + M)v\hat{\imath} \\ v &= \frac{m}{m + M} u \end{aligned}

If MmM \gg m, then vv is small relative to uu. If MmM \ll m, then vuv \approx u.

Solution

We want to find the velocity (speed and direction) of the system after an inelastic collision. The first thing we need to do is draw the initial set up of the problem. Figure 6.3 shows the motion of particle 1, m1m_{1}, and particle 2, m2m_{2}, as described by the problem. The two masses collide at the origin and then stick together.

Figure shows vectors for the velocity direction of the masses before and after the collision.

Figure 6.3:The motion of two identical particles, m1m_{1} and m2m_{2}, on a coordinate grid. The velocity of the post-collision system is shown by the purple vector.

When the masses collide, they continue their journey as m1+m2=2mm_{1}+m_{2}= 2m (purple vector). We do not know the exact direction of motion for the post-collision system, however. The m1+m2m_{1}+m_{2} system may move at an angle θ\theta above or below the horizontal. Figure 6.3 shows the above case. If we chose wrong, we will get a negative angle.

Since this is an isolated system, the total momentum must be conserved and it must be conserved in both xx and yy, where

px,tot=constantp_{x,tot}= \mathrm{constant}
py,tot=constantp_{y,tot}= \mathrm{constant}

We will solve the xx and yy components of the motion separately.

For the xx component

px,f=px,i=conservationofmomentump_{x,f}= p_{x,i}=\Rightarrow \mathrm{conservation} \mathrm{of} \mathrm{momentum}
(m1+m2)vx=m1v1,x+m2v2,x(m_{1}+ m_{2})v_{x}= m_{1}v_{1,x}+ m_{2}v_{2,x}
2mvx=m(ucosθ1)+m(ucosθ2)vx=u2(cosθ1+cosθ2)\begin{aligned} 2mv_{x}&= m(u\cos \theta _{1}) + m(u\cos \theta _{2}) \\ v_{x}&= \frac{u}{2} (\cos \theta _{1}+ \cos \theta _{2}) \end{aligned}

For the yy component

py,f=py,i=conservationofmomentump_{y,f}= p_{y,i}=\Rightarrow \mathrm{conservation} \mathrm{of} \mathrm{momentum}
(m1+m2)vy=m1v1,y+m2v2,y(m_{1}+ m_{2})v_{y}= m_{1}v_{1,y}+ m_{2}v_{2,y}

2mvy=m(usinθ1)m(usinθ2)=v2,y2mv_{y}= m(u\sin \theta _{1}) - m(u\sin \theta _{2}) =\Rightarrow v_{2,y} is in the negative direction

vy=u2(sinθ1sinθ2)v_{y}= \frac{u}{2} (\sin \theta _{1}- \sin \theta _{2})

Case 2: Elastic Collision

For a completely elastic collision, the particles rebound off each other and there is no change in their mass pre-collision and post-collision. In this case, there is no loss of energy (kinetic energy is completely conserved) and once again, momentum is conserved.

6.4 Centre of Mass

Another important concept in motion and momentum is the centre of mass. Whether you have a system of independent particles (e.g., a cluster of stars) or an irregularly shaped rigid body (e.g., a car), every system has a special point called the centre of mass. The centre of mass is not a mass, but a position. It’s the centroid position and it is defined as:

Rcm=m1r1+m2r2++mnrnm1+m2+mn=mirimi\vec{R}_{cm}= \frac{m_{1}\vec{r}_{1}+ m_{2}\vec{r}_{2}+ \cdot \cdot \cdot + m_{n}\vec{r}_{n}}{m_{1}+ m_{2}+ \cdot \cdot \cdot m_{n}} = \frac{\sum m_{i}\vec{r}_{i}}{\sum m_{i}}

where ri\vec{r}_{i} is the position of the iith particle relative to the origin and mim_{i} is the mass of that particle. Since mi=M\sum m_{i}= M is the total mass of the system, the centre of mass is:

Rcm=miriM\vec{R}_{cm}= \frac{\sum m_{i}\vec{r}_{i}}{M}

Note that you can think of the centre of mass as a mass-weighted average position. The formal definition of an average quantity is:

xˉ=wixiwi\bar{x} = \frac{\sum w_{i}x_{i}}{\sum w_{i}}

where xix_{i} is the quantity and wiw_{i} is a weight. Note that the \sum used above has the limits of i=1N\sum_{i=1}^{N}, where NN is the total number of particles.

The centre of mass is where you can perfectly balance a system and it doesn’t need to be at the centre of the object. For example, if you try to hold a hammer at its centre, it will feel unbalanced. That’s because a hammer has an uneven distribution of mass. The head of the hammer is much heavier than the handle, so the centre of mass for the hammer will be closer to the head than the middle of the handle because most of the mass is located near the head (Rcm(R_{cm} will be weighted more heavily toward the head than the handle).

In Cartesian coordinates, we can also describe the centre of mass in terms of the x,yx, y, and zz axes. The position of a particle in the system is given by ri=xiı^+yiȷ^+zik^\vec{r}_{i}= x_{i}\hat{\imath}+y_{i}\hat{\jmath}+z_{i}\hat{k} . The centre of mass for the system is then determined by Rcm=xcmı^+ycmȷ^+zcmk^\vec{R}_{cm}= x_{cm}\hat{\imath} + y_{cm}\hat{\jmath} + z_{cm}\hat{k} , where

xcm=mixiMycm=miyiMzcm=miziM\begin{aligned} x_{cm}&= \frac{\sum m_{i}x_{i}}{M} \\ y_{cm}&= \frac{\sum m_{i}y_{i}}{M} \\ z_{cm}&= \frac{\sum m_{i}z_{i}}{M} \end{aligned}

If the particle mass is constant, then the total momentum of a system of particles can be written as:

p=mivi=midridt=ddt(miri)\vec{p} = \sum m_{i}\vec{v}_{i}= \sum m_{i} \frac{\mathrm{d}\vec{r}_{i}}{\mathrm{d}t} = \frac{\mathrm{d}}{\mathrm{d}t} \sum (m_{i}\vec{r}_{i})

Note that the term in the summation from the above equation is equivalent to MRcmM\vec{R}_{cm} from Equation 6.11. Thus, we can put the total momentum in terms of the centre of mass.

p=ddt(MRcm)=Mvcm\vec{p} = \frac{\mathrm{d}}{\mathrm{d}t} (M\vec{R}_{cm}) = M\vec{v}_{cm}

where vcm\vec{v}_{cm} is the velocity of the centre of mass. In other words, the total momentum of a system of particles is equivalent to the total mass of the system times the velocity of the centre of mass (how the centre of mass of the system is moving).

Equation 6.13 is a way to approximate a complicated system. In physics, we like to simplify problems as much as possible. Rather than trying to solve a complicated problem of a system of particles or an irregularly shaped body, you can instead use one giant particle with a mass given by the total mass of the system located at and moving with the centre of mass and moving. You are basically condensing the problem from a collection of particles down to a representative particle at a mass-weighted average position.

It can also be useful to consider a coordinate system relative to the centre of mass rather than a stationary observer. Figure 6.5 shows the difference between an initial reference frame from a stationary observer, SS, and a moving frame, SS^{\prime }, located at the centre of mass of an irregular object. For simplicity, the centre of mass is moving with a constant velocity, u\vec{u} (so SS^{\prime } is also an inertial frame). To an observer in SS^{\prime }, the irregular object would appear to be stationary (both the observer and the object are moving together). This means that the total momentum in the CM frame is zero.

Figure 6.5 from the source textbook

Figure 6.5:Comparison between a stationary observer coordinate system (S)(S) and a centre-ofmass coordinate system (S)(S ^{\prime }). An irregular object is moving in the stationary frame. The centre of mass (cm)(cm) of this object has a speed u\vec{u} relative to the stationary frame. The SS ^{\prime } frame is fixed relative to the centre of mass and moves with it (such that the object would be stationary in the centre-of-mass frame).

Consider the same particle in both reference frames. The particle has a velocity vi\vec{v}_{i} in frame S and a velocity vi\vec{v}_{i}^{\prime } in frame S'. Since the two frames differ by a relative velocity u\vec{u}, the velocity in S and S' are connected by,

vi=vi+u\vec{v}_{i}= \vec{v}_{i}^{\prime }+ \vec{u}

This equation implies that if the total momentum must be conserved in both frames, because the final and initial momentum shifted by a constant amount (u)(\vec{u}). This case is true if there are no external forces (only internal forces) and no acceleration.

Stationary frame: To a stationary observer, the masses are moving before and after collision. From the conservation of momentum, we have:

pi=pf\vec{p}_{i}= \vec{p}_{f}
muı^+0=(M+m)vı^v=mM+mu\begin{aligned} mu\hat{\imath} + 0 &= (M + m)v\hat{\imath} \\ v &= \frac{m}{M + m} u \end{aligned}

CM frame: In the CM frame, the observer is moving with a speed of vcm\vec{v}_{cm} corresponding to the centre of mass of the system. Note that the centre-of-mass velocity must be the same after the collision as before the collision because the centre-of-mass momentum is conserved (no external forces).

First, we can find vcm\vec{v}_{cm}. For our two particles, their individual masses are constant and

Mtot=M+m.M_{tot}= M + m.
vcm=1M+m(ddtimiri)\vec{v}_{cm}= \frac{1}{M + m} \Bigg(\frac{\mathrm{d}}{\mathrm{d}t} \sum_{i} m_{i}\vec{r}_{i} \Bigg)
vcm=1M+m(imidridt)\vec{v}_{cm}= \frac{1}{M + m} \Bigg(\sum_{i} m_{i} \frac{\mathrm{d}\vec{r}_{i}}{\mathrm{d}t} \Bigg)
vcm=1M+m(mdrmdt+MdrMdt)\vec{v}_{cm}= \frac{1}{M + m} \Bigg(m \frac{\mathrm{d}\vec{r}_{m}}{\mathrm{d}t} + M \frac{\mathrm{d}\vec{r}_{M}}{\mathrm{d}t} \Bigg)
vcm=1M+m(mu+0)=inS,drmdt=uanddrMdt=0vcm=mM+mu\begin{aligned} \vec{v}_{cm}&= \frac{1}{M + m} (m\vec{u} + 0) =\Rightarrow \mathrm{in} \mathrm{S}, \frac{\mathrm{d}\vec{r}_{m}}{\mathrm{d}t} = \vec{u} \mathrm{and} \frac{\mathrm{d}\vec{r}_{M}}{\mathrm{d}t} = 0 \\ \vec{v}_{cm}&= \frac{m}{M + m} \vec{u} \end{aligned}

Now we need to relate vcm\vec{v}_{cm} to the final velocity, v\vec{v}. After the collision, MM and mm are stuck together and the system moves as one particle with a speed of vv in the observer’s frame. In the CM frame, the post-collision system has a speed of:

v(M+m)=vvcm\vec{v}_{(M+m)}^{\prime }= \vec{v} - \vec{v}_{cm}

But with only one particle, that particle represents the centre-of-mass position for the post-collision system. In the CM frame, the observer is moving with the centre of mass of the system, so there is no net velocity. That means v(M+m)\vec{v}_{(M+m)}^{\prime } = 0.

Thus, we can now find the final velocity, vv in the CM frame.

0=vvcm0 = \vec{v} - \vec{v}_{cm}
v=vcmv=mM+mu\begin{aligned} \vec{v} &= \vec{v}_{cm} \\ \vec{v} &= \frac{m}{M + m} \vec{u} \end{aligned}

Switching to the centre of mass frame can be convenient when you have complicated systems with an irregular rigid mass or a large system of masses.

6.5 Variable Mass

Up until now, we have applied Newton’s second law as F=ma\sum \vec{F} = ma. This equation is applicable if the system mass is constant with time. But you can have problems in physics where the mass changes.

In general, Newton’s second law follows;

F=dpdt=d(mv)dt=(dmdt)v+m(dvdt)\sum\vec{F} = \frac{\mathrm{d}\vec{p}}{\mathrm{d}t} = \frac{\mathrm{d}(m\vec{v})}{\mathrm{d}t} = \Bigg(\frac{\mathrm{d}m}{\mathrm{d}t} \Bigg)\vec{v} + m\Bigg(\frac{\mathrm{d}\vec{v}}{\mathrm{d}t} \Bigg)

Note that you recover F=ma\sum \vec{F} = m\vec{a} if the mass is constant (m˙(\dot{m} = 0). But if the mass is changing, then you must include the m˙\dot{m} term as well when applying Newton’s second law.

A classic variable mass problem is a rocket (or car or airplane) using fuel. These objects lose mass with time, which will affect their momentum.

6.6 Real-World Application

Recreational activities like air hockey, billiards (pool), and bumper cars are all built around the principle of collisions, whether elastic or inelastic. In general, these applications will always involve friction which will make the puck, balls, or car come to a halt given time. Each uses a different method to try to reduce that friction as far as possible: a layer of air to keep the puck off the table for air hockey, smooth paint on the balls and low-friction felt for billiards, and graphite sprinkled across a smooth metal floor for bumper cars.

On a larger scale, collisions and momentum conservation are also crucial for particle physics. The Large Hadron Collider (LHC) at CERN, routinely collides particle beams. The particle beams travel in opposite directions around a 27-km accelerator ring, guided and accelerated to very high energies (very close to the speed of light) using thousands of super-cooled superconducting magnets, before being made to collide. While operating at relativistic velocities and energies, the same basic physics of conservation of momentum and energy applies in these collisions.

The objective of studying these ultra-high-energy collisions is to understand more about matter and how the universe evolved. The LHC is able to simulate energy levels and temperatures similar to those that existed approximately 10-12 seconds after the Big Bang. In relativistic collisions between free particles, energy and momentum are always conserved. The LHC has detectors to measure the speed, mass, and charge of the post-collision particles, which enables them to identify new particles based on the fundamental requirement that momentum must be conserved.

Figure shows image a of a long tube and its surrounding tunnel used in a particle collider.

Figure 6.8:A very small section of the Large Hadron Collider tunnel. Image credit: CERN.

For more information:

See the CERN website for more on the LHC.

Let’s Talk Science has a nice introduction to momentum and billiards, with links to videos.

6.7 Summary

6.8 Practice Problems

See Appendix C for answers to the practice problems.