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2. Kinematics

King Abdullah University of Science and Technology

2.1 Introduction

Mechanics is the science that studies the motion of objects and can be divided into the following:

  1. Kinematics: Describes how objects move in terms of space and time.

  2. Dynamics: Describes the cause of the object’s motion.

  3. Statics: Deals with the conditions under which an object subjected to various forces is in equilibrium.

This chapter is considered with kinematics which answers many questions such as: How long it takes for an apple to reach the ground when it falls from a tree? What is the maximum height reached by a baseball when thrown into air? What is the distance it takes an airplane to take off?

In physics, there are three types of motion: translational, rotational, and vibrational. A block sliding on a surface is in translational motion, a (Merry-go-Round) is an example of rotational motion, and a mass–spring system when stretched and released is in vibrational motion. From here until Chap. 7. Rotation of Rigid Bodies, the object studied will be treated as a particle (i.e., a point mass with no size). This assumption is possible only if the object moves in translational motion without rotating and by neglecting any internal motions that might exist in the object.

That is, an object can be treated as a particle only if all of its parts move in exactly the same way.

For example, if a man jumps into a pool without rotating by doing a somersault (freezing his body), he can be treated as a particle since all particles in his body will move in exactly the same way. Another example of an object that can be treated as a particle is the Earth in its motion about the Sun. Since the dimensions of the Earth are small compared to the dimensions of its path, it can be considered as a particle. The motion of an object is described either by equations or by graphs. Both ways provide information about the motion; however, equations provide precise information while graphs give greater insight about the motion.

2.2 Displacement, Velocity, and Acceleration

This section will discuss the concepts of displacement, velocity, and acceleration in one dimension. These concepts are essential in analyzing the motion of an object.

2.2.1 Displacement

Consider a car that is treated as a particle moving along the straight-line path shown in Figure 1. The x\mathrm{x}-axis of a coordinate system is used to describe the position of the car with respect to the origin O\mathrm{O}, where the points P\mathrm{P} and Q\mathrm{Q} correspond to the positions xix_{i} at tit_{i} and xfx_{f} at tft_{f}, respectively. The position–time graph of this motion is shown in Figure 2. The displacement of the truck is a vector quantity defined as the change in its position during the time interval from tit_{i} to tft_{f} and is given by

x=xfxi\triangle x=x_{f}-x_{i}

Hence displacement is a quantity that depends only on the initial and final positions of the object. The direction of the displacement in one dimension is specified by a plus or minus sign. It is positive if the particle is moving in the positive x\mathrm{x} direction and negative if the particle is moving in the negative x\mathrm{x} direction. In two or three dimensions, the displacement is represented by a vector. The SI unit of the displacement is the meter (m).

A car that is treated as a particle moving along the straight-line path

Figure 1:A car that is treated as a particle moving along the straight-line path

The position time graph of the car’s motion

Figure 2:The position time graph of the car’s motion

2.2.2 Average Speed

The average speed of an object is a scalar quantity defined as the total distance traveled divided by the total time:

Average speed=Total distance traveledTotal time\text{Average speed}=\frac{\text{Total distance traveled}}{\text{Total time}}

The SI unit of the average speed is meter per second (m/s)(\mathrm{m}/\mathrm{s}).

2.2.3 Velocity

The average velocity v\overline{v} of an object is a vector quantity defined in terms of displacement rather than the total distance traveled:

v=xt\overline{v}=\frac{\triangle x}{\triangle t}

v\overline{v} is positive if the motion is in the positive x\mathrm{x}-direction and negative if it is in the negative x\mathrm{x}-direction. On the position–time graph in Figure 2, v\overline{v} is the slope of the straight line connecting the points P\mathrm{P} and Q. The average velocity helps in describing the overall motion of the particle in a certain time interval. To describe the motion in more detail, the instantaneous velocity is defined. This velocity corresponds to the velocity of a particle at a particular time. That involves allowing t\triangle t to approach zero:

v=limtxt=dxdtv=\lim _{\triangle t\rightarrow \infty }\frac{\triangle x}{\triangle t}=\frac{dx}{dt}

Geometrically, the instantaneous velocity of a particle at a particular time on the position–time curve is the slope (the tangent) to the position–time curve at that point or instance (see Figure 3). The SI unit of the velocity is m/s\mathrm{m}/\mathrm{s}.

Geometrically, the instantaneous velocity of a particle at a particular time on the position-time curve is the slope (the tangent) to the position-time curve at that point or instance

Figure 3:Geometrically, the instantaneous velocity of a particle at a particular time on the position-time curve is the slope (the tangent) to the position-time curve at that point or instance

2.2.4 Speed

The speed of the particle is defined as the magnitude of its velocity. Note that speed and average speed are different since speed is defined in terms of displacement, whereas average speed is defined in terms of the total distance traveled.

2.2.5 Acceleration

If the particle’s velocity changes with time, it is said to be accelerating. The average acceleration a\overline{a} of the particle is defined as the ratio of the change of its velocity v\triangle v to the time interval t\triangle t:

a=vt\overline{a}=\frac{\triangle v}{\triangle t}

The SI unit of acceleration is m/s2\mathrm{m}/\mathrm{s}^{2}. The instantaneous acceleration is defined as

a=limt0vt=dvdta=\lim _{\triangle t\rightarrow 0}\frac{\triangle v}{\triangle t}=\frac{dv}{dt}

The average acceleration is the slope of the line joining the points P\mathrm{P} and Q\mathrm{Q} on the velocity–time graph, whereas the instantaneous acceleration is the slope of the curve at a particular point (see Figure 4). Figure 5 shows the position, velocity, and acceleration for a particle simultaneously.

The average acceleration is the slope of the line joining the points \mathrm{P} and \mathrm{Q} on the velocity-time graph, whereas the instantaneous acceleration is the slope of the curve at a particular point

Figure 4:The average acceleration is the slope of the line joining the points P\mathrm{P} and Q\mathrm{Q} on the velocity-time graph, whereas the instantaneous acceleration is the slope of the curve at a particular point

This figure shows the position, velocity and acceleration as a function of time of a particle moving in one direction. The particle starts from rest, accelerates to a certain speed, is maintained at that speed for some time, then it decelerates back to rest

Figure 5:This figure shows the position, velocity and acceleration as a function of time of a particle moving in one direction. The particle starts from rest, accelerates to a certain speed, is maintained at that speed for some time, then it decelerates back to rest

A car moving along the curved path where it is located at x_{i}=3 km at t_{i}=0, and at x_{f}=19 km at t_{f}=0.25 hr

Figure 6:A car moving along the curved path where it is located at xi=3x_{i}=3 km at ti=0t_{i}=0, and at xf=19x_{f}=19 km at tf=0.25t_{f}=0.25 hr

A particle moves along the \mathrm{x}-axis according to the expression x=2t^{2}

Figure 7:A particle moves along the x\mathrm{x}-axis according to the expression x=2t2x=2t^{2}

The position-time graph of a particle moving along the x-axis

Figure 8:The position-time graph of a particle moving along the x-axis

2.3 Motion in Three Dimensions

Consider the particle moving from point P\mathrm{P} to point Q\mathrm{Q} along a path or curve C\mathrm{C} during a time interval t=tfti\triangle t=t_{f}-t_{i} as shown in Figure 9. To locate the particle at any point the position vector r=xi+yj+zk\mathbf{r}=x\mathbf{i}+y\mathbf{j}+z\mathbf{k} is used. ri\mathbf{r}_{\mathrm{i}} and rf\mathbf{r}_{\mathrm{f}} corresponds to the position vectors of the particle at tit_{i} and tft_{f} respectively. A position vector should be drawn from a reference point (usually the origin of the coordinate system).

A particle moving from point \mathrm{P} to point \mathrm{Q} along a path or curve \mathrm{C} during a time interval \triangle t=t_{f}-t_{i}

Figure 9:A particle moving from point P\mathrm{P} to point Q\mathrm{Q} along a path or curve C\mathrm{C} during a time interval t=tfti\triangle t=t_{f}-t_{i}

The displacement vector is then given by

r=rfri\triangle \mathbf{r}=\mathbf{r}_{f}-\mathbf{r}_{i}

The average velocity is

v=rt=rfritfti\overline{\mathbf{v}}=\frac{\triangle \mathbf{r}}{\triangle t}=\frac{\mathbf{r}_{f}-\mathbf{r}_{i}}{t_{f}-t_{i}}

The instantaneous velocity at a particular time is defined as

v=limt0rt=drdt\mathbf{v}=\lim _{\triangle t\rightarrow 0}\frac{\triangle \mathbf{r}}{\triangle t}=\frac{d\mathbf{r}}{dt}

As t\triangle t approaches zero, r\triangle \mathbf{r} becomes tangent to the path and it is replaced by drd\mathbf{r}. The direction of y\mathrm{y} is in the direction of drdr, hence, y\mathrm{y} is always tangent to the path at any point. In terms of components y\mathrm{y} is given by

v=dxdti+dydtj+dzdtk=vxi+vyj+vzk\mathbf{v}=\frac{dx}{dt}\mathbf{i}+\frac{dy}{dt}\mathbf{j}+\frac{dz}{dt}\mathbf{k}=v_{x}\mathbf{i}+v_{y}\mathbf{j}+v_{z}\mathbf{k}

The magnitude of the instantaneous velocity is

v=drdt=v=(dxdt)2+(dydt)2+(dzdt)2=dsdt|\mathbf{v}|=|\frac{d\mathbf{r}}{dt}|=v=\sqrt{\left( \frac{dx}{dt}\right) ^{2}+\left( \frac{dy}{dt}\right) ^{2}+\left( \frac{dz}{dt}\right) ^{2}}=\frac{ds}{dt}
The instantaneous velocity vectors along the path

Figure 10:The instantaneous velocity vectors along the path

where dsds is the infinitesimal arc length along the path and comes from the fact that as t\triangle t approaches zero, the distance traveled by the particle along the path becomes equal to the vector displacement r|\triangle \mathbf{r}|. Figure 10 shows the instantaneous velocities along the path. The average acceleration is

a=vt=vfvitfti\overline{\mathbf{a}}=\frac{\triangle \mathbf{v}}{\triangle t}=\frac{\mathbf{v}_{f}-\mathbf{v}_{i}}{t_{f}-t_{i}}

The direction of a\overline{\mathbf{a}} is of the same direction as v\triangle \mathbf{v}. The instantaneous acceleration is then

a=limt0vt=dvdt\mathbf{a}=\lim _{\triangle t\rightarrow 0}\frac{\triangle \mathbf{v}}{\triangle t}=\frac{d\mathbf{v}}{dt}

In terms of components

a=dvxdti+dvydtj+dvzdtk=axi+ayj+azk\mathbf{a}=\frac{dv_{x}}{dt}\mathbf{i}+\frac{dv_{y}}{dt}\mathbf{j}+\frac{dv_{z}}{dt}\mathbf{k}=a_{x}\mathbf{i}+a_{y}\mathbf{j}+a_{z}\mathbf{k}

Another way to describe motion in three dimensions is by using spherical or cylindrical coordinates. In this book, we will only use rectangular coordinates for three-dimensional motion.

2.3.1 Normal and Tangential Components of Acceleration

The acceleration describes the change in both the magnitude and direction of the velocity. That is, the acceleration is not necessarily produced due to the change in the magnitude of the velocity only. Sometimes, it is produced due to the change in the direction of the velocity even if its magnitude is unchanged, and sometimes due to the change in both the magnitude and direction. Furthermore, the direction of a\mathbf{a} is not necessarily in the direction of v\mathbf{v}. If v\mathbf{v} is changed in magnitude only (motion along a straight line) then a\mathbf{a} is parallel to v\mathbf{v} if v\mathbf{v} is increasing, and antiparallel if v\mathbf{v} is decreasing. If v\mathbf{v} is changed in direction only (motion along a curved path with constant speed), then a\mathbf{a} is always perpendicular to v\mathbf{v} at any point (see Figure 11). Finally, if v\mathbf{v} is changed in both magnitude and direction then a\mathbf{a} will be directed at some angle to v\mathbf{v} as in Figure 12.

If \mathbf{v} is changed in magnitude only (motion along a straight line) then \mathbf{a} is parallel to \mathbf{v} if \mathbf{v} is increasing, and antiparallel if \mathbf{v} is decreasing. If \mathbf{v} is changed in direction only (motion along a curved path with constant speed) then \mathbf{a} is always perpendicular to \mathbf{v} at any point

Figure 11:If v\mathbf{v} is changed in magnitude only (motion along a straight line) then a\mathbf{a} is parallel to v\mathbf{v} if v\mathbf{v} is increasing, and antiparallel if v\mathbf{v} is decreasing. If v\mathbf{v} is changed in direction only (motion along a curved path with constant speed) then a\mathbf{a} is always perpendicular to v\mathbf{v} at any point

In this case, the acceleration can be resolved into parallel and perpendicular components. The parallel component corresponds to the change in the magnitude of v\mathbf{v}, while the perpendicular component corresponds to the change in the direction of v\mathbf{v}. These components can be viewed to be directed along a rectangular coordinate system that moves with the particle (as it moves in space), where the particle is located at the origin of this coordinate system. The parallel (or tangential) component of the acceleration is always tangent to the path while the perpendicular (or normal) component is normal to the path at each point as shown in Figure 13.

Figure 14 shows the direction of the acceleration of a car moving down a ramp under the influence of gravity.

In terms of unit vectors, let T\mathbf{T} be the unit vector along the tangent axis, N\mathbf{N} is the unit vector along the normal axis (also called the principal unit normal vector) and B\mathbf{B} a third unit vector called the binormal vector defined by B=T×N\mathbf{B}= \mathbf{T}\times \mathbf{N}. These unit vectors form a frame called the TNB frame, where it moves with the particle (see Figure 15). Since v\mathbf{v} is always tangent to the path we may write

T=vv=dr/dtdr/dt=dr/dtds/dt\mathbf{T}=\frac{\mathbf{v}}{|\mathbf{v}|}=\frac{d\mathbf{r}/dt}{|d\mathbf{r}/dt|}=\frac{d\mathbf{r}/dt}{ds/dt}
If \mathbf{v} is changed in both magnitude and direction then \mathbf{a} will be directed at some angle to \mathbf{v}

Figure 12:If v\mathbf{v} is changed in both magnitude and direction then a\mathbf{a} will be directed at some angle to v\mathbf{v}

The parallel (or tangential) component of the acceleration is always tangent to the path while the perpendicular (or normal) component is normal to the path at each point

Figure 13:The parallel (or tangential) component of the acceleration is always tangent to the path while the perpendicular (or normal) component is normal to the path at each point

At \mathrm{A} the acceleration of a car is in the same direction of the velocity since the latter changes only in magnitude. As it moves its velocity is changed in both magnitude and direction. Therefore at \mathrm{B} the direction of the acceleration is at some angle to the velocity. At \mathrm{C} the speed reaches a maximum and therefore the instantaneous change of speed is zero at this point and the acceleration has only a perpendicular component. As the car moves up its velocity decreases and changes in direction also, thus the acceleration has both parallel and perpendicular components. Finally at \mathrm{E}, the acceleration is in the opposite direction of the velocity since the velocity is decreasing but its direction is the same

Figure 14:At A\mathrm{A} the acceleration of a car is in the same direction of the velocity since the latter changes only in magnitude. As it moves its velocity is changed in both magnitude and direction. Therefore at B\mathrm{B} the direction of the acceleration is at some angle to the velocity. At C\mathrm{C} the speed reaches a maximum and therefore the instantaneous change of speed is zero at this point and the acceleration has only a perpendicular component. As the car moves up its velocity decreases and changes in direction also, thus the acceleration has both parallel and perpendicular components. Finally at E\mathrm{E}, the acceleration is in the opposite direction of the velocity since the velocity is decreasing but its direction is the same

The TNB frame moves with the particle

Figure 15:The TNB frame moves with the particle

Because T\mathbf{T} is a unit vector we have TT=1\mathbf{T}\cdot \mathbf{T}=1, differentiating this with respect to ss gives

TdTds+dTdsT=2TdTds=0\mathbf{T}\cdot \frac{d\mathbf{T}}{ds}+\frac{d\mathbf{T}}{ds}\cdot \mathbf{T}=2\mathbf{T}\cdot \frac{d\mathbf{T}}{ds}=0

or

TdTds=0\mathbf{T}\cdot \frac{d\mathbf{T}}{ds}=0

Hence, T\mathbf{T} is perpendicular to dT/dsd\mathbf{T}/ds. Since N\mathbf{N} is also perpendicular to T\mathbf{T}, then we have

N=dT/dsdT/ds=1kdTds\mathbf{N}=\frac{d\mathbf{T}/ds}{|d\mathbf{T}/ds|}=\frac{1}{k}\frac{d\mathbf{T}}{ds}

kk is called the curvature of C\mathrm{C} at a certain point and it has the value k=dT/dsk= |d\mathbf{T}/ds|. The quantity R=1/kR=1/k is the radius of curvature at that point. Thus, N=R(dT/ds)\mathbf{N}=R(d\mathbf{T}/ds). The total acceleration of the particle in terms of the unit tangent T\mathbf{T} vector and the principal unit normal vector N\mathbf{N} can be written as

a=dvdt=ddt(vT)=dvdtT+vdTdt\mathbf{a}=\frac{d\mathbf{v}}{dt}=\frac{d}{dt}(v\mathbf{T})=\frac{dv}{dt}\mathbf{T}+v\frac{d\mathbf{T}}{dt}

Furthermore,

dTdt=dTdsdsdt=NRdsdt=vNR\frac{d\mathbf{T}}{dt}=\frac{d\mathbf{T}}{ds}\frac{ds}{dt}=\frac{\mathbf{N}}{R}\frac{ds}{dt}=\frac{v\mathbf{N}}{R}

Substituting Eq. (36) into Eq. (37) gives

a=dvdtT+v2RN\mathbf{a}=\frac{dv}{dt}\mathbf{T}+\frac{v^{2}}{R}\mathbf{N}

Therefore, an=v2/Ra_{n}=v^{2}/R and at=dv/dta_{t}=dv/dt. Note that unlike dv/dtd|\mathbf{v}|/dt, dv/dt|d\mathbf{v}/dt| corresponds to the change in the magnitude of the velocity or in its direction or in both (as it represents the magnitude of the total acceleration vector), whereas dv/dtd|\mathbf{v}|/dt corresponds to the change in the magnitude only.

2.4 Some Applications

2.4.1 One-Dimensional Motion with Constant Acceleration

An acceleration that does not change with time is said to be a constant or uniform acceleration. In that case, the average and instantaneous accelerations are equal. This type of motion is more easily analyzed than when the acceleration is varied. Since the motion is in one dimension, it follows that the yy and zz components are zero. That is,

r=xi\mathbf{r}=x\mathbf{i}
r=(xfxi)i\triangle \mathbf{r}=(x_{f}-x_{i})\mathbf{i}

Hence, as we’ve mentioned earlier, the direction of the displacement can be specified with a plus or minus sign, as well as the directions of the velocity and acceleration. Let us assume that ti=0t_{i}=0, tf=tt_{f}=t, vxf=vv_{xf}=v, vxi=v0v_{xi}=v_{0}, xi=x0x_{i}=x_{0} and xf=xx_{f}=x. Since the acceleration is constant, the velocity will vary linearly with time, and thus the average velocity can be expressed as

v=v0+v2\overline{v}=\frac{v_{0}+v}{2}
a=a=vfvitfti=vv0ta=\overline{a}=\frac{v_{f}-v_{i}}{t_{f}-t_{i}}=\frac{v-v_{0}}{t}
v=v0+atv=v_{0}+at
v=xt=(v+v0)2\overline{v}=\frac{\triangle x}{\triangle t}=\frac{(v+v_{0})}{2}
xx0=12(v+v0)tx-x_{0}=\frac{1}{2}(v+v_{0})t

Furthermore,

xx0=12(v+v0)t=12(v0+v0+at)tx-x_{0}=\frac{1}{2}(v+v_{0})t=\frac{1}{2}(v_{0}+v_{0}+at)t
xx0=v0t+12at2x-x_{0}=v_{0}t+\frac{1}{2}at^{2}

Finally,

xx0=12(v+v0)t=12(v+v0)(vv0a)x-x_{0}=\frac{1}{2}(v+v_{0})t=\frac{1}{2}(v+v_{0})\left( \frac{v-v_{0}}{a}\right)
v2=v02+2a(xx0)v^{2}=v_{0}^{2}+2a(x-x_{0})

Equations (55), (57), (59), and (61) are called the kinematic equations for motion in a straight line under constant acceleration. The motion graphs for an object moving with constant acceleration in the positive x\mathrm{x}-direction are shown in Figure 17.

The motion graphs for an object moving with constant acceleration in the positive \mathrm{x}-direction

Figure 17:The motion graphs for an object moving with constant acceleration in the positive x\mathrm{x}-direction

2.4.2 Free-Falling Objects

Galileo Galilei (1564–1642) was an Italian scientist, who studied and experimented the acceleration of falling objects. By dropping various objects from the Leaning Tower of Pisa (or by releasing objects from inclined planes according to another story), Galileo discovered that when air resistance is neglected then all objects would fall with the same constant acceleration regardless of their mass or size. This acceleration, denoted by g, is known as the free-fall acceleration since air resistance is neglected and the object is assumed to be moving freely under gravity alone. The direction of the vector g\mathbf{g} is downwards toward the earth’s center. However, g varies with altitude as well as other factors which will be discussed in Chap. 9. Central Force Motion.

In solving problems involving objects falling near the surface of the earth, gg can be assumed to be constant with a value of 9.8 m/s2\mathrm{m}/\mathrm{s}^{2} and air resistance can be neglected. A free-falling motion is a motion along a straight line (for example along the y\mathrm{y}-axis) where objects may move upwards or downwards. The kinematics equations of the free-falling motion with constant acceleration can be found from Eqs. ((55)), ((57)), ((59)), and ((61)) by simply replacing xx with yy and aa with gg. If the positive direction of yy is chosen to be upwards, then the acceleration is negative (downwards) and is given by (a=g)(a=-g). These substitutions give

v=v0gtv=v_{0}-gt
yy0=12(v+v0)ty-y_{0}=\frac{1}{2}(v+v_{0})t
yy0=v0t12gt2y-y_{0}=v_{0}t-\frac{1}{2}gt^{2}
v2=v022g(yy0)v^{2}=v_{0}^{2}-2g(y-y_{0})

The displacement and velocity graphs are shown in Figure 18. Note that it does not matter whether the object is falling or moving upward, it will experience the same acceleration gg which is directed downwards. Figure 19 shows the important features of a free-falling object that is dropped from rest.

The displacement and velocity graph for a free-falling object

Figure 18:The displacement and velocity graph for a free-falling object

The important features of a free falling object that is dropped from rest

Figure 19:The important features of a free falling object that is dropped from rest

2.4.3 Motion in Two Dimensions with Constant Acceleration

The position vector can be written as

r=xi+yj\mathbf{r}=x\mathbf{i}+y\mathbf{j}
v=vxi+vyj\mathbf{v}=v_{x}\mathbf{i}+v_{y}\mathbf{j}
a=axi+ayj\mathbf{a}=a_{x}\mathbf{i}+a_{y}\mathbf{j}

Because aa is a constant both axa_{x} and aya_{y} are constants. Therefore, the kinematic in Sect. 2.4.1 One-Dimensional Motion with Constant Acceleration applies in each direction:

vx=v0x+axtv_{x}=v_{0x}+a_{x}t
x=x0+v0xt+12axt2x=x_{0}+v_{0x}t+\frac{1}{2}a_{x}t^{2}
vy=v0y+aytv_{y}=v_{0y}+a_{y}t
y=y0+v0yt+12ayt2y=y_{0}+v_{0y}t+\frac{1}{2}a_{y}t^{2}
r=xi +yj=(x0+v0xt+12axt2)i+(y0+v0yt+12ayt2)j\mathbf{r}=x\mathbf{i}\ +y\mathbf{j}=(x_{0}+v_{0x}t+\frac{1}{2}a_{x}t^{2})\mathbf{i}+(y_{0}+v_{0y}t+\frac{1}{2}a_{y}t^{2})\mathbf{j}
r=r0+v0t+12at2\mathbf{r}=\mathbf{r}_{0}+\mathbf{v}_{0}t+\frac{1}{2}\mathbf{a}t^{2}
v=vxi+vyj=(v0x+axt)i+(v0y+ayt)j=(v0xi+v0yj)+(axi+ayj)t\mathbf{v}=v_{x}\mathbf{i}+v_{y}\mathbf{j}=(v_{0x}+a_{x}t)\mathbf{i}+(v_{0y}+a_{y}t)\mathbf{j}=(v_{0x}\mathbf{i}+v_{0y}\mathbf{j})+(a_{x}\mathbf{i}+a_{y}\mathbf{j})t
v=v0+at\mathbf{v}=\mathbf{v}_{0}+\mathbf{a}t

2.4.4 Projectile Motion

Projectile motion is the motion of an object thrown (projected) into the air at some angle with respect to the surface of the earth, such as the motion of a baseball thrown into the air or an object dropped from a moving airplane. In the simplified model where air resistance as well as other factors such as the Earth’s curvature and rotation are neglected, and if the free-fall acceleration g\mathbf{g} is assumed constant in magnitude and direction throughout the motion of the object, then the path of the projectile is always a parabola that depends on the magnitude and direction of its initial velocity. Therefore, the projectile can be considered as a combination of a vertical motion with a constant acceleration directed downwards and a horizontal motion with zero acceleration (constant velocity). We can see from Figure 21 that

The projectile motion

Figure 21:The projectile motion

cosθ0=v0x/vo\cos \theta _{0}={v_{0x}}/v_{o}
sinθ0=v0y/vo\sin \theta _{0}={v_{0y}}/v_{o}

At t=0t=0, we have x0=y0=0x_{0}=y_{0}=0 and vi=v0v_{i}=v_{0}. Because ay=ga_{y}=-g and ax=0a_{x}=0 and by substituting in Eqs. (111), (112), (113), and (114) gives

vx=v0x=v0cosθ0=constantv_{x}=v_{0x}=v_{0}\cos \theta _{0}= \text {constant}
vy=vy0gt=v0sinθ0gtv_{y}=v_{y0}-gt=v_{0}\sin \theta _{0}-gt
x=vx0t=(v0cosθ0)tx=v_{x0}t=(v_{0}\cos \theta _{0})t
y=vy0t12gt2=(v0sinθ0)t12gt2y=v_{y0}t-\frac{1}{2}gt^{2}=(v_{0}\sin \theta _{0})t-\frac{1}{2}gt^{2}

Combining and eliminating tt from Eqs. (135) and (136) we find that

y=(tanθ0)x(g2v02cos2θ0)x2(0<θ0<π2)y=(\tan \theta _{0})x-\bigg (\frac{g}{2v_{0}^{2}\cos ^{2}\theta _{0}}\bigg )x^{2} \quad \left(0<\theta _{0}<\frac{\pi }{2}\right)

This equation which is of the form y=axbx2y=ax-bx^{2} (aa and bb are constants), is the equation of a parabola. Therefore, when air resistance is neglected (when using the simplified model of the system), the trajectory of the projectile is always a parabola. At any instant, the velocity of the object is tangent to its trajectory Its magnitude and direction with respect to the positive x\mathrm{x}-direction are given by

v=vx2+vy2v=\sqrt{v_{x}^{2}+v_{y}^{2}}

and

θ=tan1(vy/vx)\theta =\tan ^{-1} {(v_{y}/v_{x})}

respectively The maximum height hh of the projectile, as in Figure 22, is found at t=t1t=t_{1} by noting that at the peak hh, vy=0v_{y}=0. Substituting this in Eq. (134) gives

v0sinθ0=gt1v_{0}\sin \theta _{0}=gt_{1}
t1=v0sinθ0gt_{1}=\frac{v_{0}\sin \theta _{0}}{g}

Substituting t1t_{1} into Eq. (136) we get

ymax=h=(v0sinθ0)t112gt12y_{\max }=h=(v_{0}\sin \theta _{0})t_{1}-\frac{1}{2}gt_{1}^{2}
h=(v0sinθ0)(v0sinθ0g)12g(v0sinθ0g)2h=(v_{0}\sin \theta _{0})\bigg (\frac{v_{0}\sin \theta _{0}}{g}\bigg )-\frac{1}{2}g\bigg (\frac{v_{0}\sin \theta _{0}}{g}\bigg )^{2}
h=v02sin2θ02gh=\frac{v_{0}^{2}\sin ^{2}\theta _{0}}{2g}

The maximum range RR is at t=2t1t=2t_{1}. Substituting tt into Eq. (135) gives

x=R=(v0cosθ0)2t1=(v0cosθ0)2v0sinθ0g=2v02sinθ0cosθ0gx=R=(v_{0}\cos \theta _{0})2t_{1}=(v_{0}\cos \theta _{0})\frac{2v_{0}\sin \theta _{0}}{g}=\frac{2v_{0}^{2}\sin \theta _{0}\cos \theta _{0}}{g}
R=v02sin2θ0gR=\frac{v_{0}^{2}\sin 2\theta _{0}}{g}
The maximum height of a projectile

Figure 22:The maximum height of a projectile

2.4.5 Uniform Circular Motion

A particle moving in a circular path with constant speed is said to be in uniform circular motion. The motion of the moon about earth, and the motion of clothes in a washing machine are examples of uniform circular motion. In this motion, the direction of the velocity of the particle is continuously changing but its magnitude is constant. As we have mentioned in Sect. 2.3.1 Normal and Tangential Components of Acceleration, when only the direction of the velocity changes, the acceleration is then always perpendicular to the velocity at any time. Therefore, we have only the normal component of the acceleration an=v2/Ra_{n}=v^{2}/R, and the tangential component of the acceleration at=dv/dta_{t}=dv/dt is zero. In the case of the circular path the radius of curvature RR is constant, denoted by rr, and the normal acceleration is directed along the radius of the circle

arad=v2ra_{rad}=\frac{v^{2}}{r}

The subscript rad is for radial. Thus, this radial or centripetal acceleration arada_{rad} is always directed toward the center of the circle. Therefore, the directions of v\mathbf{v} and a change continuously with time but their magnitudes are constant (see Figure 23). The time required for the particle to complete one revolution around the circle is called the period of revolution and is given by

T=2πrvT=\frac{2\pi r}{v}

Thus

arad=4π2rT2a_{rad}=\frac{4\pi ^{2}r}{T^{2}}
The directions of \mathrm{y} and a change continuously with time but their magnitudes are constant

Figure 23:The directions of y\mathrm{y} and a change continuously with time but their magnitudes are constant

2.4.6 Nonuniform Circular Motion

In nonuniform circular motion, the velocity of the particle varies in both magnitude and direction. As mentioned in Sect. 2.3.1 Normal and Tangential Components of Acceleration, when both the magnitude and direction of the particle’s velocity change then its acceleration is directed at some angle to v\mathbf{v}. Thus, in addition to the normal acceleration in uniform circular motion that corresponds to the change in the direction of v\mathbf{v}, there is a tangential component that corresponds to the change in the magnitude of v\mathbf{v}. Furthermore arada_{rad} is not constant since v\mathbf{v} changes with time. Therefore, the resultant acceleration is

a=an+at=v2rN+dvdtT\mathbf{a}=\mathbf{a}_{n}+\mathbf{a}_{t}=\frac{v^{2}}{r}\mathbf{N}+\frac{d|\mathbf{v}|}{dt}\mathbf{T}

In Chap. 8. Rolling and Static Equilibrium, the concepts of angular velocity and acceleration and their vector relationship with the normal and tangential accelerations are introduced. Figure 24 shows the velocity and total acceleration vectors of a particle moving in a circular path with increasing speed (clockwise) until it reaches the maximum speed at the bottom, and then slows down as it goes back up. An example of this motion is in a roller coaster ride in a vertical circle.

The velocity and total acceleration vectors of a particle moving in a circular path with increasing speed (clockwise) until it reaches the maximum speed at the bottom, and then slows down as it goes back up. An example of this motion is in a roller coaster ride in a vertical circle

Figure 24:The velocity and total acceleration vectors of a particle moving in a circular path with increasing speed (clockwise) until it reaches the maximum speed at the bottom, and then slows down as it goes back up. An example of this motion is in a roller coaster ride in a vertical circle

2.5 Relative Velocity

In this section, we will see how observers moving relative to each other obtain different results when measuring the velocity of a moving body. Suppose two cars are moving besides each other at the same speed of 120 km/h\mathrm{km}/\mathrm{h} with respect to earth. In this case, any of the two cars is at rest relative to the other. According to an observer who is stationary with respect to earth, each car is moving with a speed of 120 km/s\mathrm{km}/\mathrm{s}. A second observer, in any of the cars, will see the stationary observer moving backwards at a speed of 120 km/h\mathrm{km}/\mathrm{h}. In addition, if a third car is moving ahead of the two cars at a speed of 140 km/h\mathrm{km}/\mathrm{h} relative to earth, then its speed relative to an observer in any of the two cars is 20 km/s\mathrm{km}/\mathrm{s}. Thus, the displacement and velocities may have different values when measured relative to different observers. Therefore, the description of motion depends on the observer. By attaching a coordinate system to an observer together with an appropriate time scale, he or she are then said to be in a reference frame. In measuring quantities, it is essential to specify the reference frame. In most situations, the earth (the lab) is used as our frame of reference. To understand this, consider a particle moving in one dimension in the positive x\mathrm{x}-direction. Suppose two observers want to describe its motion, one is observer S\mathrm{S} who is stationary relative to the ground, and the other is observer S\mathrm{S}', who is moving in the positive x\mathrm{x}-direction with a constant velocity relative to the ground (see Figure 25). At any instant, the position of the particle relative to S\mathrm{S} is xPSx_{PS}, and its position relative to S\mathrm{S}' is xPSx_{PS'}. The relation between these two observations is

xPS=xPS+xSSx_{PS}=x_{PS'}+x_{S'S}

Therefore, the position of P\mathrm{P} relative to OS\mathrm{O}_{\mathrm{S}} is equal to the position of P\mathrm{P} relative to OS\mathrm{O}_{\mathrm{S}'} plus the distance between OS\mathrm{O}_{\mathrm{S}} and OS\mathrm{O}_{\mathrm{S}'}. Differentiating Eq. (167) with respect to time we get

dxPSdt=dxPSdt+dxSSdt\frac{dx_{PS}}{dt}=\frac{dx_{PS'}}{dt}+\frac{dx_{S'S}}{dt}

or

vPS=vPS+vSSv_{PS}=v_{PS'}+v_{S'S}

We will extend this to three dimensions in the case where the velocity of S\mathrm{S}' with respect to S(vSS)\mathrm{S}(v_{S'S}) is constant in both magnitude and direction (see Figure 26). The position vector of the particle P\mathrm{P} relative to S\mathrm{S} is given by

rPS=rPS+rSS\mathbf{r}_{PS}=\mathbf{r}_{PS'}+\mathbf{r}_{S'S}

Differentiating this with respect to time gives

vPS=vPS+vSS\mathbf{v}_{PS}=\mathbf{v}_{PS'}+\mathbf{v}_{S'S}

Equations (170) and (171) are called the Galilean transformation equations. In addition, for any two frames of reference S\mathrm{S} and S\mathrm{S} we have

vSS=vSS\mathbf{v}_{SS'}=-\mathbf{v}_{S'S}
Observer \mathrm{S} is stationary relative to the ground, and observer \mathrm{S}' is moving in the positive \mathrm{x}-direction with a constant velocity relative to the ground

Figure 25:Observer S\mathrm{S} is stationary relative to the ground, and observer S\mathrm{S}' is moving in the positive x\mathrm{x}-direction with a constant velocity relative to the ground

The velocity of \mathrm{S}' with respect to \mathrm{S}(v_{S'S}) is constant in both magnitude and direction

Figure 26:The velocity of S\mathrm{S}' with respect to S(vSS)\mathrm{S}(v_{S'S}) is constant in both magnitude and direction

A boat is traveling at 8 \mathrm{km}/\mathrm{h} north relative to the sea’s waves, and the waves are traveling northeast relative to the earth at a constant speed of 4 \mathrm{km}/\mathrm{h}

Figure 29:A boat is traveling at 8 km/h\mathrm{km}/\mathrm{h} north relative to the sea’s waves, and the waves are traveling northeast relative to the earth at a constant speed of 4 km/h\mathrm{km}/\mathrm{h}

\mathrm{r}_{1} is a unit vector along the increasing r direction and \theta _{1} is a unit vector in the direction of increasing \theta (anticlockwise direction)

Figure 30:r1\mathrm{r}_{1} is a unit vector along the increasing r direction and θ1\theta _{1} is a unit vector in the direction of increasing θ\theta (anticlockwise direction)

2.6 Motion in a Plane Using Polar Coordinates

Consider a particle moving in the x–y plane. A useful way to describe the position, velocity, and acceleration of the particle is by using its polar coordinates (r,θ)(r,\theta ). The relationship between the polar and rectangular coordinates is

x=rcosθx=r\cos \theta
y=rsinθy=r\sin \theta

where θ\theta is measured from the positive x\mathrm{x}- axis. Suppose a particle is located at (r,θ)(r,\theta ). If the particle moves in a straight line along the rr direction, then θ\theta is constant through the motion of the particle. If the particle moves in a circle, then rr is constant. Let r1\mathrm{r}_{1} be a unit vector along the increasing rr direction and θ1\theta _{1} to be a unit vector in the direction of increasing θ\theta (anticlockwise direction). From Figure 30, we have

r1=cosθi+sinθj\mathbf{r}_{1}=\cos \theta \mathbf{i}+\sin \theta \mathbf{j}

and

θ1=sinθi+cosθj\boldsymbol{\theta _{1}}=-\sin \theta \mathbf{i}+\cos \theta \mathbf{j}

Unlike the rectangular unit vectors, the polar unit vectors are not fixed in direction. Their direction changes as the particle moves along some path. Therefore, when finding the velocity and acceleration of a particle the derivatives of the polar unit vectors must be considered. The position vector of the particle is given by

r=rr1\mathbf{r}=r\mathbf{r}_{1}

To find the velocity in terms of the polar unit vectors let us differentiate r1\mathbf{r}_{1} and θ1\boldsymbol{\theta _{1}} with respect to time. That gives

r˙1=dr1dt=sinθdθdti+cosθdθdtj=θ1dθdt=θ˙θ1\dot{\mathbf{r}}_{1}=\frac{d\mathbf{r}_{1}}{dt}=-\sin \theta \frac{d\theta }{dt}\mathbf{i}+\cos \theta \frac{d\theta }{dt}\mathbf{j}=\boldsymbol{\theta _{1}}\frac{d\theta }{dt}=\dot{\theta }\boldsymbol{\theta _{1}}
θ1˙=dθ1dt=cosθdθdtisinθdθdtj=r1dθdt=θ˙r1\dot{\boldsymbol{\theta _{1}}}=\frac{d{\boldsymbol{\theta _{1}}}}{dt}=-\cos \theta \frac{d\theta }{dt} \mathbf{i}-\sin \theta \frac{d\theta }{dt}\mathbf{j}=-\mathbf{r}_{1}\frac{d\theta }{dt}=-\dot{\theta }\mathbf{r}_{1}

The velocity of the particle is given by

v=drdt=ddt(rr1)=drdtr1+rdr1dt=r˙r1+rr˙1=r˙r1+rθ˙θ1\mathbf{v}=\frac{d\mathbf{r}}{dt}=\frac{d}{dt}(r\mathbf{r}_{1})=\frac{dr}{dt}\mathbf{r}_{1}+r\frac{d\mathbf{r}_{1}}{dt}=\dot{r}\mathbf{r}_{1}+r\dot{\mathbf{r}}_{1}=\dot{r}\mathbf{r}_{1}+r\dot{\theta }{\boldsymbol{\theta _{1}}}

Hence, the velocity is (Figure 31)

v=r˙r1+rθ˙θ1\mathbf{v}=\dot{r}\mathbf{r}_{1}+r\dot{\theta }{\boldsymbol{\theta _{1}}}

We may write

v=vrr1+vθθ1\mathbf{v}=v_{r}\mathbf{r}_{1}+v_{\theta }{\boldsymbol{\theta _{1}}}
Unlike the rectangular unit vectors, the polar unit vectors are not fixed in direction. Their direction changes as the particle moves along some path

Figure 31:Unlike the rectangular unit vectors, the polar unit vectors are not fixed in direction. Their direction changes as the particle moves along some path

where vr=r˙v_{r}=\dot{r} and vθ=rθ˙v_{\theta }=r\dot{\theta } and v=vr2+vθ2v=\sqrt{v_{r}^{2}+v_{\theta }^{2}}. The total acceleration is

a=dvdt=ddt(r˙r1+rθ˙θ1)=r¨r1+r˙r˙1+r˙θ˙θ1+rθ¨θ1+rθ˙θ1˙\mathbf{a}=\frac{d\mathbf{v}}{dt}=\frac{d}{dt}(\dot{r}\mathbf{r}_{1}+r\dot{\theta }{\boldsymbol{\theta }_{1}})=\ddot{r}\mathbf{r}_{1}+\dot{r}\dot{\mathbf{r}}_{1}+\dot{r}\dot{\theta }{\boldsymbol{\theta }_{1}}+r\ddot{\theta }{\boldsymbol{\theta }_{1}}+r\dot{\theta }\dot{\boldsymbol{\theta }_{1}}
=r¨r1+r˙(θ˙θ1)+r˙θ˙θ1+rθ¨θ1+rθ˙(θ˙r1)=\ddot{r}\mathbf{r}_{1}+\dot{r}(\dot{\theta }\boldsymbol{\theta _{1}})+\dot{r}\dot{\theta }\boldsymbol{\theta _{1}}+r\ddot{\theta }\boldsymbol{\theta _{1}}+r\dot{\theta }(-\dot{\theta }\mathbf{r}_{1})
a=(r¨rθ˙2)r1+(rθ¨+2r˙θ˙)θ1\mathbf{a}=(\ddot{r}-r\dot{\theta }^{2})\mathbf{r}_{1}+(r\ddot{\theta }+2\dot{r}\dot{\theta })\boldsymbol{\theta _{1}}

or

a=arr1+aθθ1\mathbf{a}=a_{r}\mathbf{r}_{1}+a_{\theta }\boldsymbol{\theta _{1}}

where

ar=(r¨rθ˙2)a_{r}=(\ddot{r}-r\dot{\theta }^{2})

and

aθ=(rθ¨+2r˙θ˙)a_{\theta }=(r\ddot{\theta }+2\dot{r}\dot{\theta })

and

a=ar2+aθ2a=\sqrt{a_{r}^{2}+a_{\theta }^{2}}
An object moving in one dimension along the \mathrm{x}-axis

Figure 32:An object moving in one dimension along the x\mathrm{x}-axis

The position-time graph of a particle moving along the \mathrm{x}-axis

Figure 33:The position-time graph of a particle moving along the x\mathrm{x}-axis

Problems

The speed of a motorcyclist varying with time

Figure 34:The speed of a motorcyclist varying with time

A car moves at a constant speed of 40 \mathrm{km}/\mathrm{h} along curved path

Figure 35:A car moves at a constant speed of 40 km/h\mathrm{km}/\mathrm{h} along curved path

An aircraft tracked by a radar coordinates

Figure 36:An aircraft tracked by a radar coordinates